20 void clear(lr::AS1130Picture24x5& page);
24 void draw(lr::AS1130Picture24x5& page, lr::AS1130& driver);
28 uint8_t max_displacement;
32 int8_t ticks_per_step;
39 bool shouldRegenerate();
43 void initialiseSettings();
void clear(lr::AS1130Picture24x5 &page)
Command: clears the sparkle display on the given page.
Definition: sparklie.cpp:50
void draw(lr::AS1130Picture24x5 &page, lr::AS1130 &driver)
Command: draws the sparkle display on the given page and driver.
Definition: sparklie.cpp:55
particle actor Each sparlie represents a single animation element
Definition: sparklie.h:9
bool recalculate(bool with_regeneration)
Command: recalculates the sparkles next position if it is alive, else might regenerate if with_regene...
Definition: sparklie.cpp:15